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Discontinuation of 3D features in Photoshop Photoshop’s 3D features will be removed in future updates. Users working with 3D are encouraged to explore Adobe’s new Substance 3D collection, which represents the next generation of 3D tools from Adobe. Additional details on the discontinuation of Photoshop’s 3D features can be found here: Photoshop 3D | Common questions on discontinued 3D features. Apply the Lighting Effects filterThe Lighting Effects filter lets you produce myriad lighting effects on RGB images. You can also use textures from grayscale files (called bump maps) to produce 3D‑like effects and save your own styles for use in other images. The Lighting Effects filter works only on 8-bit RGB images in Photoshop. You must have a supported video card to use Lighting Effects. For more information, see this FAQ.
From an Expert: Lighting Effects tutorialsQuickly master the dedicated Lighting Effects workspace. This tutorial from Dan Moughamian gives you a step-by-step tour. Also, see this Lighting Effects overview video by Matt Kloskowski. Lighting Effects typesYou can choose from several lighting types: Point Shines light in all directions from directly above the image—like a light bulb.
Infinite Shines light across an entire plane—like the sun. Spot Casts an elliptical beam of light. The line in the preview window defines the light direction and angle, and the handles define the edges of the ellipse. Adjust a Point light in the preview window
Adjust an Infinite light in the preview window
Adjust a Spot light in the preview window
Lighting Effects presetsUse the Presets menu in the Lighting Effects workspace to choose from 17 light styles. You can also create your own presets by adding lights to the Default setting. The Lighting Effects filter requires at least one light source. Only one light can be edited at a time, but all added lights are used to create the effect. 2 o’clock Spotlight A yellow spotlight of medium (17) intensity with a wide (91) focus. Blue Omni A blue overhead omni light of full (85) intensity with no focus. Circle Of Light Four spotlights. White has full (100) intensity and a concentrated (8) focus. Yellow has strong intensity (88) and a concentrated focus (3). Red has medium (50) intensity and a concentrated (0) focus. Blue has full (100) intensity and medium (25) focus. Crossing A white spotlight of medium (35) intensity with a wide (69) focus. Crossing Down Two white spotlights of medium (35) intensity with a wide (100) focus. Default A white spotlight of medium intensity (35) with a wide focus (69). Five Lights Down/Five Lights Up Five white spotlights, down or up, of full (100) intensity with a wide (60) focus. Flashlight An omni yellow light of medium (46) intensity. Flood Light A white spotlight of medium (35) intensity with a wide (69) focus. Parallel Directional A directional blue light of full (98) intensity with no focus. RGB Lights Red, blue, and green lights that produce a light of medium (60) intensity with a wide (96) focus. Soft Direct Lights Two unfocused white and blue directional lights. White has a soft (20) intensity. Blue has a medium (67) intensity. Soft Omni A soft omni light of medium (50) intensity. Soft Spotlight A white spotlight of full (98) intensity with a wide (100) focus. Three Down Three white spotlights of soft (35) intensity with a wide (96) focus. Triple Spotlight Three spotlights of slight (35) intensity with a wide (100) focus. Add or delete a light
Create, save, or delete a Lighting Effects preset
Apply a Texture channelIn the Lighting Effects workspace, the Texture channel lets you control lighting effects using grayscale images (called bump maps). You add bump maps to the image as alpha channels. You can add any grayscale image to your image as an alpha channel, or create an alpha channel and add texture to it. For an embossed text effect, use a channel with white text on a black background, or vice versa.
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